Charlie
5th December 2008, 21:17
The first Call of Duty: World at War patch is now available, updating the newly released World War 2 action game to version 1.1. The 318MB download offers the following fixes:
Mods are now enabled in Co-op, Single Player, and Multiplayer.
Players will now be notified when a new patch is available.
Improvements for SLI support.
G_Spawn: no free entities crash has been fixed.
Server no longer runs out of script variables.
License key is no longer required to run a Dedicated Server.
A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
Various fixes in Server Browser.
Players will no longer see multiple friend invites from the same friends.
When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
Clan Tags will now display in game where appropriate.
Map holes fixed
Spawn improvements and weapon balancing
remote desktop now works with dedicated servers
http://www.fileshack.com/file.x/13264/Call+of+Duty:+World+at+War+1.1+Patch
Mods are now enabled in Co-op, Single Player, and Multiplayer.
Players will now be notified when a new patch is available.
Improvements for SLI support.
G_Spawn: no free entities crash has been fixed.
Server no longer runs out of script variables.
License key is no longer required to run a Dedicated Server.
A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
Various fixes in Server Browser.
Players will no longer see multiple friend invites from the same friends.
When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
Clan Tags will now display in game where appropriate.
Map holes fixed
Spawn improvements and weapon balancing
remote desktop now works with dedicated servers
http://www.fileshack.com/file.x/13264/Call+of+Duty:+World+at+War+1.1+Patch